Simply click on the “Record New Pose” button, provide it with a name, and the plugin will automatically create a new sculpting layer for each subtool while initiating the recording of subsequent modifications. The procedure for creating a new pose, or a new “switch,” is just as straightforward as editing or converting existing poses. This action activates recording on the layer corresponding to the selected “switch,” allowing you to begin sculpting and make necessary modifications to achieve the desired results.Ĭertainly, you have the freedom to utilize any tool within ZBrush to fine-tune your poses or even generate new poses directly from the plugin. To do this, simply select the desired pose and click on the “Edit current Pose” button. Thus, the plugin offers flexibility in managing poses for a wide range of subjects.Īnother awesome capability of this plugin is the ability to edit each relevant layer within a pose, allowing you to make precise adjustments and refine the mesh's appearance. You can utilize it to manage poses for any object or entity since it leverages the layer system in ZBrush. It's important to note that the versatility of this plugin extends beyond humanoid characters. These switches allow you to easily toggle poses on and off, enabling effortless switching between different poses. This naming convention ensures that the entire pose can be conveniently saved within a single “switch” or pose.īy simply clicking a button, the plugin seamlessly transfers all your poses into individual switches. However, it's crucial to ensure that you have correctly named each layer for every subtool. If you have a character with various layers already posed, you can effortlessly transfer all those layers to the ZBrush Pose Tools plugin by utilizing the “Convert Layers to Pose” button. It provides a streamlined solution for handling and organizing poses, making your workflow much more efficient.Īfter installing the ZBrush Pose Tools plugin, you can locate it in the ZPlugin palette, specifically under the name “ZBrush Pose Tools.” Initially, you might notice that some options appear grayed out since no poses have been created within the plugin yet. Thankfully, ZBrush Pose Tools can greatly assist you with this task by simplifying the process of storing, editing, and managing multiple poses that involve multiple subtools. While it may not seem too challenging initially, this task can become quite tedious when you have over 10 subtools to manage. To achieve the complete pose for this character, you'll need to activate the “swinging” sculpting layer for the body subtool, as well as for the clothing and zippers. However, since sculpting layers are specific to the selected subtool, I need to create a new layer for each subtool and manually toggle them on or off to reveal the corresponding pose for each subtool. By enabling that specific layer, I can view the pose. For example, I can save a “swinging” pose for this character on its own layer. Typically, I prefer to work with a character in a relaxed symmetrical pose or an “A-Pose.” I utilize sculpting layers to introduce variations to the mesh, including different poses. The character mentioned here is composed of three separate subtools: one for the body and one for the clothing, with an additional subtool for the zippers.
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